GAME (Zero Sum) 1)2)
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"… a game where the amount of 'winnable goods' (or resources in our terminology) is fixed" (F. HEYLIGHEN, 1992, p.4).
Underlying the zero-sum game concept, we find the "bank" problem: resources are limited and this is critical for unlimited competition. In HEYLIGHEN's words: "Whatever is gained by one actor, is therefore lost by the other actor, the sum of gained (positive) and lost (negative) is zero" (Ibid).
On the contrary: "(in) a non-zero sum game all participants can win property from the "bank". In principle, in monopoly, two players could reach an agreement and help each other in gathering a maximum amount from the "bank" (Ibid).
One of the most serious problem of our time is the general implicit assumption – or better said, conviction – that our planetary bank is inexhaustible.
Categories
- 1) General information
- 2) Methodology or model
- 3) Epistemology, ontology and semantics
- 4) Human sciences
- 5) Discipline oriented
Publisher
Bertalanffy Center for the Study of Systems Science(2020).
To cite this page, please use the following information:
Bertalanffy Center for the Study of Systems Science (2020). Title of the entry. In Charles François (Ed.), International Encyclopedia of Systems and Cybernetics (2). Retrieved from www.systemspedia.org/[full/url]
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